🎴 BitVal Range vs Range Evaluator
Player 1 Range:
Player 2 Range:
Board Cards (optional):
Enable Canonical Caching (Optimize)
Use Web Workers (Multi-threading)
Parallelize matchup evaluation across multiple CPU cores (3-7x faster on multi-core systems)
Iterations:
1,000
1,000
1,500,000
Progress Update Interval:
100
10
1,000
Update progress bar every N matchups (lower = more frequent updates, higher = better performance)
Evaluate
Evaluating...
0%
Initializing...
Player 1 Equity
-
Player 2 Equity
-
📊 Benchmarks